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Revolutionizing connectivity: Transforming immersive media and remote solutions

Alexandre Embry
Sep 9, 2024

Interesting move in the telco industry.

The European Space Agency – ESA partners with Nokia on #immersive #5G media technology. ESA’s 5G/6G Hub will be used to explore how the ubiquitous, secure and continuous connectivity delivered by space-enabled networks could open up new applications for Nokia’s RXRM (Real-time #eXtendedReality Multimedia) technology. RXRM uses #360degree video and #spatial3D audio systems to allow people to experience events and situations remotely and in real-time. One of the expected outcome is an improved capacity to reach people living in rural and isolated areas with patchy terrestrial network coverage.

This will enable the delivery of 360 degree multimedia streaming over satellite in remote areas to support valuable use-cases such as:

🔷 Telemedicine solution to enable remote support by doctors and other professionals in isolated areas

🔷 Remote inspection of critical infrastructure Looking forward to explore the full capabilities of these combined expertise.

Alexandre Embry

Vice President, Head of the Capgemini AI Robotics and Experiences Lab
Alexandre leads a global team of experts who explore emerging tech trends and devise at-scale solutioning across various horizons, sectors and geographies, with a focus on asset creation, IP, patents and go-to market strategies. Alexandre specializes in exploring and advising C-suite executives and their organizations on the transformative impact of emerging digital tech trends. He is passionate about improving the operational efficiency of organizations across all industries, as well as enhancing the customer and employee digital experience. He focuses on how the most advanced technologies, such as embodied AI, physical AI, AI robotics, polyfunctional robots & humanoids, digital twin, real time 3D, spatial computing, XR, IoT can drive business value, empower people, and contribute to sustainability by increasing autonomy and enhancing human-machine interaction.